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Thank you, Jennifer, for putting up with my mood swings during the past six months, with mounting deadlines and source code that often just did not work like it was supposed to. Thanks to my family and friends for their support. First, I thank God for giving me the skill to take it on and the resolve to complete the manuscript. ISBN: 1-931841-25-X Library of Congress Catalog Card Number: 2001096481 Printed in the United States of America 01 02 03 04 05 RI 10 9 8 7 6 5 4 3 2 1 For Kayleigh Rebecca Acknowledgments I would like to thank everyone who helped to make Visual Basic Game Programming with DirectX a reality. Some facts may have changed since this book went to press. Readers should be particularly aware of the fact that the Internet is an ever-changing entity. However, because of the possibility of human or mechanical error by our sources, Premier Press, or others, the Publisher does not guarantee the accuracy,Īdequacy, or completeness of any information and is not responsible for any errors or omissions or the results obtained from use of such information. Information contained in this book has been obtained by Premier Press from sources believed to be reliable. Premier Press and the author have attempted throughout this book to distinguish proprietary trademarks from descriptive terms by following the capitalization style used by the manufacturer.
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Please contact the appropriate software manufacturer“s technical support line or Web site for assistance. Important: Premier Press cannot provide software support. Snyder Editorial Assistant: Margaret Bauer Technical Reviewer: Joshua Smith Copy Editor: Elizabeth Agostinelli Interior Layout: Bill Hartman Cover Design: Phil Velikan Indexer: Sharon Shock Proofreader: Jenny Davidson ActiveX, Age of Empires, Asheron“s Call, DirectDraw, DirectMusic, DirectPlay, DirectSound, DirectX, MechWarrior, Microsoft, MSDN, Visio, Visual Basic, Visual C++, Visual C#, Visual InterDev, Visual J++, Visual Studio, Windows, Windows NT, Xbox, and/or other Microsoft products referenced herein are either registered trademarks or trademarks of Microsoft Corporation in the U.S. Hiquet Associate Marketing Manager: Heather Buzzingham Managing Editor: Sandy Doell Acquisitions Editors: Mitzi Foster, Emi Smith Project Editor: Cathleen D.
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Premier Press is a registered trademark of Premier Press, Inc. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Premier Press, except for the inclusion of brief quotations in a review. 7.Microsoft Visual Basic Game Programming with DirectX Jonathan S. 7.4 Creating an Alpha Channel Using the DirectX Texture Tool. 6.4.2 Using Mipmaps with Direct3D 6.5 Address Modes. 4.4 Sample Application: Colored Triangle. 3.6 Sample Applications: Triangle, Cube, Teapot, D3DXCreate*. 3.4.2 IDirect3DDevice9::DrawIndexedPrimitive. 3.1.3 Retrieving Information about a Vertex and Index Buffer. 3.1.1 Creating a Vertex and Index Buffer. 2.3.8 Viewport Transform 2.3.9 Rasterization. 1.5 Sample Application: Initializing Direct3D. 1.4.4 Creating the IDirect3DDevice9 Interface. 1.4.3 Filling Out the D3DPRESENT_PARAMETERS Structure. 1.4.2 Checking for Hardware Vertex Processing. 29 Nearest Point on a Plane to a Particular Point. 11 Equality, Scalar Multiplication, and Addition. Telephone inquiries may be made by calling: (972) 423-0090Ĭontents Acknowledgments. The publisher recognizes and respects all marks used by companies, manufacturers, and developers as a means to distinguish their products.Īll inquiries for volume purchases of this book should be addressed to Wordware Publishing, Inc., at the above address. Any omission or misuse (of any kind) of service marks or trademarks should not be regarded as intent to infringe on the property of others. All brand names and product names mentioned in this book are trademarks or service marks of their respective companies. ISBN 1-55622-913-5 10 9 8 7 6 5 4 3 2 1 0305ĭirectX is a registered trademark of Microsoft Corporation in the United States and/or other countries. No part of this book may be reproduced in any form or by any means without permission in writing from Wordware Publishing, Inc. All Rights Reserved 2320 Los Rios Boulevard Plano, Texas 75074 Introduction to 3D game programming with DirectX 9.0 / by Frank D. Library of Congress Cataloging-in-Publication Data Luna, Frank D. Introduction to 3D Game Programming with DirectX 9.0 ®įrank D.